Free Viking Board Game Hnefatafl Rules Programs Like Microsoft

Certain modern board games not generally referred to as 'tafl', 'tablut' or 'hnefatafl' have nevertheless been based on tablut rules, or the rules of other tafl games reconstructed on the basis of tablut. They bear significant resemblance to the other tafl games, but with some important differences. Hnefatafl The Viking Game The Fetlar Rules. For boards 11 squares by 11 squares. There are two sides. The attackers arranged in groups of 6 at each side of the board, making a total of 24 and the defenders are arranged around the king in the centre of the board. The king is on the central refuge square.

Rules of Fetlar Hnefatafl 11x11. Short overview: King armed, captured from 4 sides.

Repetitions allowed (draw). Two players may participate. One player plays the king's side, with a king and his defenders, and the other player plays the attackers.

There are twelve defenders and twenty-four attackers. Game ppsspp all heroes ultraman. The game is played on a board with 11x11 squares and with initial set-up as shown: Initial set-up. The central square is called the throne. The throne is always hostile to the attackers (Black), but only hostile to the defenders (White) when it is empty. The king is able to re-enter the throne, and all pieces may pass the throne when it is empty. Besides the throne, the four squares in the corners are also restricted and may only be occupied by the king.

The four corner squares are hostile to all pieces, except the King, which means that they can replace one of the two pieces taking part in a capture. Five restricted squares. To win the game: The objective is for the king to enter any of the four corner squares. In that case, the king has escaped and his side wins. The attackers win if they can capture the king before he escapes. The king's side wins. The attackers' side moves first, and the game then proceeds by alternate moves.

All pieces move any number of vacant squares along a row or a column, like a rook in chess. Moving a piece. Capture: All pieces except the king are captured if they are sandwiched between two enemy pieces along a column or a row. The two enemy pieces should either be on the square above and below or on the square to the left and to the right of the attacked piece. A piece is only captured if the trap is closed by a move of the opponent, and it is, therefore, allowed to move in between two enemy pieces. A captured piece is removed from the board and is no longer active in the game. The king may take part in captures.

You can also capture an enemy warrior by sandwiching him between one of your pieces and a refuge square or the throne square. However, when the King is occupying the throne square, a single white warrior next to the throne square cannot be captured in this way. Capture of pieces. The piece is not captured. The king is captured when the attackers surround him in all four cardinal points, or on three sides if he occupies the square next to the throne; the attackers must then occupy all surrounding squares in the four points of the compass except the throne. The king cannot be captured on the edge, UNLESS he is the only white piece remaining on the board and is completely surrounded by black. The king is captured.

The king is not captured. If the attackers surround the king and ALL remaining defenders, then they win, as they have prevented the king from escaping.

The attackers win by encircling all defenders. If a player cannot move, he loses the game. The defenders cannot move and lose. Draws: The game is declared a draw if the same move or sequence of moves is repeated three times.

The Fetlar rules were outlined 2007 by the Fetlar Hnefatafl Panel, UK. The game pieces in the online game were drawn by Aage Nielsen, Denmark.

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The text above is modified from Sten Helmfrid's text on the Skalk variant. Delray Curtis ('jrton80') helped further formulate the rules in proper and understandable English.