Gameosaurus

Well, not quite Machu Picchu, but you get the idea. Since I’m still in the process of thinking what Saturdays will become, I figured I should make Saturdays a repository for Theology Gaming contributors and friends. Their work that wasn’t displayed here in its full glory will be linked so that you don’t miss anything. And, some other things I found interesting this week!

Let’s get started, shall we? Written Things! Zachery Oliver wrote about Noitu Love 2 over at Substance TV in. Surprise: he liked it! Plus, you read plenty of my content here anyway, so not like you needed more, right? Ever stumble upon an old game through complete happenstance, find it amazing, and then find out that nobody told you about it? Then, you find out that the game was released nearly five years ago, and yet the “indie” game community completely ignored such an amazing piece of work because it’s “derivative”?

Star Ocean: The Second Story is an action role-playing video game developed by tri-Ace and published by Enix for the PlayStation.It is the second game in the Star Ocean series and the first game in the series to be released outside Japan, arriving in North America in May 1999 and Europe in April 2000, courtesy of Sony Computer Entertainment.Taking place in a science fantasy universe, the story.

Or that it doesn’t try to moralize or make a social/political commentary of any kind? That was the case for me and Noitu Love 2. Patrick Gann’s been quite busy writing for Original Sound Version as of late, as OSV continues with their 2012 awards (the OSVOSTOTY, hilariously convoluted). Go read the entries for,,,. Apparently I’ve not been paying attention to what came out last year in the realm of video games.

Now I really, REALLY need that Romancing SaGa rock arrange album! Also, read, brought to you. The classic Super Famicom trilogy, composed entirely by Kenji Ito, now has a rock arrange album from the same man. These are his best self-arranges to date, though he is also benefiting from the help of his performers: Masaru Teramae, Atsushi Enomoto, Yu “masshoi” Yamauchi, Noriyuki Kamikura, and others. Do those names look familiar to you?

With the exception of Yamauchi (the drummer), these stellar instrumentalists are current members of Falcom’s “jdk Band.” A most unexpected alliance of musicians, S-E and Falcom and the result? Well, we gave it the gold, so we think it’s the cream of the crop. If you like melody-driven rock, you’re going to love this one. Joshua Cauller found himself extraordinarily busy writing for GameChurch.

His recent contribution to Creation Week,, discusses the problem with creation ex nihilo in the context of video games. Plus, lots of Okami love – hard to go wrong with that!

Or read more stuff he wrote at GameChurch. You should also read at Josh’s blog.

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Today we have Minecraft and Terraria and the upcoming Starforge. These games are all built around the premise of creation, but we’re still just the builders. We’re working with the materials we’re given. We can create just about anything in our imagination, but we can only create with the tools we’re given.

We can modify the tools and create mods. But what of full and unlimited creativity? Maybe we can only go so far? Yann Wong continues to write at his blog.

His article takes a look at the utiltarian decisionmaking that video games require of us – is it right? Check the comments below for a rather in-depth discussion of said piece (by none other than Mr. Cauller and myself – scintillating!). I’m a Singaporean. We know something about pragmatism – it’s pretty much our country’s ideology. Do whatever it takes to survive. If it works, then it’s right.

It’s also what I think is a huge problem with churches in Singapore. The pragmatic church asks “How can I get more people to come to my church?” instead of “How can I build a faithful church community?” The pragmatic church says “If many people come to my church then we are doing something right” instead of asking “What does the Bible say about what church ought to be?” The pragmatic church is more concerned about making people feel comfortable than faithfully discipling believers to be more like Christ. The pragmatic church. Ted Loring continues to write at his blog (he hasn’t had a post at Theology Gaming yet, but that will change soon).

He recently picked up an obscure computer called the. Have you heard of it? Neither did I, but it’s interesting to see computer technology out of the late 1970s, surely! Old games give us an interesting window into game design as well. So yeah, go check it out! I recently discovered treasure at a Goodwill store.

I saw it on a shelf – a complete TRS-80 Color Computer 2 with the box and manuals. It has never been my intention to collect retro computers – only video game systems. But when I saw that it had a cartridge slot on the side and it came with about seven game cartridges – I was able to convince myself that it really IS a video game system. It even came with a joystick.