Cytomic The Glue Keygensforgames

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The Glue by Cytomic (@KVRAudio Product Listing): The Glue is a high quality analog modeled plug-in based on a cross between an E and G series SSL 4000 buss compressor with some additional features. It uses the same high quality algorithms used in circuit simulation packages but optimised for real time use. It's quick and easy to use and has an uncluttered interface. Plugin Shootout – Waves SSL Comp vs. Cytomic’s The Glue In this article we will be looking at Waves SSL Comp and Cytomic’s The Glue, which fall under the top 20 most used plugins on the Splice platform.

The Glue is a high quality analog modeled plug-in based on the E and G series SSL 4000 buss compressor with some additional features. It uses the same high quality algorithms used in circuit simulation packages but optimised for real time use. It's quick and easy to use and has an uncluttered interface. Additions include an ultra-fast attack time of up to 0.01mS and a Range knob which backs off the compression to give incredibly natural sounding attacks and limits the maximum amount of compression applied.

Also included are external sidechain support and an adjustable sidechain highpass filter. Summary * Accurate analog model of an SSL 4000 buss compressor * Ultra-fast attack time of up to 0.01 mS * Range knob to naturally control the maximum compression applied * Peak. The Glue is a high quality analog modeled plug-in based on the E and G series SSL 4000 buss compressor with some additional features.

It uses the same high quality algorithms used in circuit simulation packages but optimised for real time use. It's quick and easy to use and has an uncluttered interface. Additions include an ultra-fast attack time of up to 0.01mS and a Range knob which backs off the compression to give incredibly natural sounding attacks and limits the maximum amount of compression applied. Also included are external sidechain support and an adjustable sidechain highpass filter. Summary * Accurate analog model of an SSL 4000 buss compressor * Ultra-fast attack time of up to 0.01 mS * Range knob to naturally control the maximum compression applied * Peak Clip to optionally hard limit transients * DSP coded using C++ and assembler, Interface coded using the Juce framework (C++) * Serial number copy protection with generous license agreement. • New: smoothed Threshold, Makeup, Range, Mix, and Sidechain HP controls so no pops, clicks, or zipper noise when adjusted from gui or automated • Fixed: removed CPU spikes when drawing the graphical user interface on Mac • Fixed: removed CPU spikes on first play, and when switching oversampling amounts • Fixed: preset menu not showing with some hosts on PPC • Fixed: reduced memory footprint with large oversampling amounts with large host buffer sizes • Known issue: you cannot use both the AU and VST version at the same time in hosts that support both (eg: Ableton Live or Studio One).

• New: updated linear phase high quality oversampling to support up to 12 MHz (x256) – note that x2 is recommended for Realtime and x8 is recommended for Render • New: slightly improved preset handling with next and previous buttons • Fixed: unwanted smoothing of Mix and Makeup Gain on first process block • Fixed: needle is now reset of when not processing audio - Fixed: detection of offline rendering in Reaper and Sonar - Fixed: reporting of dynamic latency in VST version in Live and possibly other hosts. • New: smoothed Threshold, Makeup, Range, Mix, and Sidechain HP controls so no pops, clicks, or zipper noise when adjusted from gui or automated • Fixed: removed CPU spikes when drawing the graphical user interface on Mac • Fixed: removed CPU spikes on first play, and when switching oversampling amounts • Fixed: preset menu not showing with some hosts on PPC • Fixed: reduced memory footprint with large oversampling amounts with large host buffer sizes • Known issue: you cannot use both the AU and VST version at the same time in hosts that support both (eg: Ableton Live or Studio One). • New: updated linear phase high quality oversampling to support up to 12 MHz (x256) – note that x2 is recommended for Realtime and x8 is recommended for Render • New: slightly improved preset handling with next and previous buttons • Fixed: unwanted smoothing of Mix and Makeup Gain on first process block • Fixed: needle is now reset of when not processing audio - Fixed: detection of offline rendering in Reaper and Sonar - Fixed: reporting of dynamic latency in VST version in Live and possibly other hosts.