Winning Chess Endings Pdf Creator

The goal of all chess puzzles is to checkmate your virtual opponent no matter what moves they make (i.e. A forced mate), in the requested number of moves. Some chess puzzles are created from actual chess games played online, and some are purely composed chess problems, sometimes even with positions that cannot be reached in a real game of chess. As always with learning chess, focus on your own games and your own analysis. There really is no point trying to memorize Chessbase. You can use Chessbase to look for the oldest examples of a variation, then analyze those games.

Raise your hand if you hate playing the endgame. That’s what I thought; I’m not alone.

OK, well, “hate” might be a bit strong, but maybe “dread” is a better term. Nothing about chess is easy, but it’s not too hard to find direction in both the opening and the middlegame. Even if at first you don’t memorize any openings, you can do alright by just focusing on some basic principles, i.e.

Control the center, develop your pieces and so on. In the middlegame you need to figure out your own strategy, but there are guiding principles for those, too. For instance, how too create a decent pawn structure, upon which part of the board you should focus your attack, and the like. What about the endgame? There’s this sort of vague notion that you have to put your opponent’s King in checkmate while you avoid having your own King similarly beaten-up.

That, quite frankly, aint a whole lotta help. In his book,, Yasser Seirawan does give strategies for playing the endgame, but they are strategies for each specific type of endgame. Don’t get me wrong. There are plenty of tactics in this book that should be memorized, and as Seirawan tells us, being a good endgame player requires being a good tactician.

The ending lessons start with the basic (one or two pieces and a King against a lonely old King) and then progresses into more complicated endings (multiple pieces and a King against a King and a few of his buddies). Seirawan also points out that an important part of learning these endings is to first learn the given example and then alter the example slightly to see how that affects the outcome of the ending. You might be surprised at how different two endings can be by just altering the starting position of a single pawn.

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Having said all that, Winning Chess Endings does give guiding principles for dealing with certain endings, so it’s usually not a memorization-or-nothing kind of thing. Having introduced the reader to these endings, Seirawan mixes in quizzes to reinforce the topics. Those who have read my previous book reviews may remember my complaints that two of the previous books in the Winning Chess series contained a dearth of quizzes. Although Winning Chess Endings can’t compete against Winning Chess Tactics in the quiz quota, the number of quizzes and exercises is decent.

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Readers may also remember my complaints about game examples being much too complicated and tangential in previous books. This situation is greatly improved in Winning Chess Endings. The examples are well composed, focused and completely on topic, so if you don’t understand an example it’s generally not the example that’s at fault.